![]() TIP: Try typing in “slim thick” under “Accessories” to find scalers that can work with the clothes that you already have (these ones generally work and override any other scalers that you might have on). Try a few on for size and see what works for you. To search, go to “Shop” and search “hip scalers” or “thigh scalers” under “Accessories” to view the entire catalog of scalers that are offered on IMVU. User Coolmia1 (click the username to see the original post!) It just takes a little patience, and maybe even the right key word search. With so many to choose from, it’s quite easy to find one to fit your specifications. Scalers can help to widen out your hips, and add a little weight on your body to an exact percentage. Good thing is that on IMVU, you can make any of your #summergoals come true. Imported (male) avatar in its initial untextured state.Summer is upon us, and sometimes, we want a little help to look our best. A number of basic formats will then be available from Import.ĭuring the Import process, if the Automatically Add Arrangement Points option is shown, click then checkbox to disable. IMVU avatar references can be imported into Marvelous Designer from the File menu. In such cases zoom in to grid-centre to see the mesh. Scale differences between the various avatar references may make it appears as though nothing was imported. If import was successful the mesh will become visible upon zooming into the scene. ![]() To double-check this just zoom in to grid-centre. To compensate their size can be adjusted in the Property Editor under Scale (Local).ĭesign note: due to differences in scale between standard avatar references and those compatible with IMVU Studio Toolkit, after import it may appear as though nothing has been brought in to Marvelous Designer. The Toolkit versions of the IMVU avatars use a different scale that can mean they appear extremely small in Marvelous Designer. This then ensures that exported meshes can be rescaled by -100 in Blender to fit the Toolkit avatars. To do this, select the avatars body parts and in the Property Editor to the right, access the Specification subsection and adjust Scale (Local), changing X (mm) from 10.1 to 100 – X (mm): 100 – check Lock Aspect Ratio is enabled to changes all axis at the same time. Alternative the size of the avatars can be adjust directly to compensate from within the Property Editor. While this can be mitigated to a degree adjusting the 2D/3D grids settings ( Settings/Preferences » Grid Properties), doing so may have limited affect. Important: avatar meshes compatible with IMVU Studio Toolkit may present scaling and physics simulation issues for Marvelous Designer due to the size disparity relative to the default grid. Leave the other settings untouched and click OK to finish. If Automatically Add Arrangement Points is enabled, click the checkbox to disable. Depending on the format an ‘Import’ dialogue may appear. In the file browser that appears locate the reference model to be imported, highlight it then click Open. ![]() To import an IMVU avatar reference into Marvelous Designer, open the application and from the File menu click Import then choose a mesh format to import OBJ (Object), OpenCOLLADA (DAE) or FBX – File » Import ».
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