![]() ![]() ![]() MD Time and Darkness = Pokémon Diamond and Pearl.MD Rescue Team = Pokémon Ruby, Sapphire and Emerald.With some exceptions, Pokémon learnsets match those from the core series games: This status condition lasts for 100 turns in Gates to Infinity, and only 11 turns in Super Mystery Dungeon. As with the previous games, the Enraged status condition raises the user's Attack by one stage whenever it takes damage. This status boosts the user's Attack stat by one stage every time it takes damage and lasts for 5-10 turns.įrom Gates to Infinity onward, Rage now inflicts damage while also giving itself the Enraged status condition. In the Rescue Team and Explorers series, Rage is a status move which gives the user the Enraged status condition. In other games Pokémon Mystery Dungeon series Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.Įvery Pokémon can learn this move by TM except the ones listed below and only if marked with ✘. Once forgotten, this move can't be remembered.īold indicates a Pokémon gains STAB from this move. It's recommended that this move is forgotten. While this move is in use, it gains attack power each time the user is hit in battle.Īs long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Raises the user's Attack every time it is hit.Īn attack that becomes stronger each time the user is hit in battle. The user's Attack power increases every time it sustains damage. If transform is removed this way, the transformed Pokémon gets to keep its transformed moveset permanently.Ī non-stop attack move. In Generation IV only, due to a glitch, if a Pokémon that is under the effect of Rage selects a move other than Rage, it removes all volatile status conditions except Rage (e.g. Rage can be used as the first move of a Pokémon Contest combination, causing Leer, Scary Face, and Thrash to score double the normal appeal if used in the next turn.Ī Pokémon's rage will now only start to build after it successfully used Rage. A Pokémon's rage will now build even if the initial use of Rage misses or fails. When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage. ![]() When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses). Rage is no longer a continuous move and will not automatically last until the end of the battle. Disable causes Rage to build only when Disable hits. In Pokémon Stadium, Rage's accuracy does not drop when it misses. Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, binding, flinching, or if the user hurts itself due to confusion. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. If Rage misses during the turn it is selected, its secondary effects will not activate. Rage will use 1 PP when selected, but not use any PP on any subsequent turns. Being hit by a multi-hit move will raise the user's Attack once for each hit. Every time the user is damaged by an attack or is targeted by Disable, its rage will build, causing its Attack stat to increase by one stage. Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. still pause but not disrupt the building of Rage? You can discuss this on the talk page. Reason: From Generation II onwards, does sleep, freeze, flinching etc. This move effect may be in need of research. 6.3 Pokémon Gold & Silver: The Golden Boys.Pokémon Brilliant Diamond and Shining Pearl.
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